Rimworld hospital beds together12/29/2023 ![]() That will take care of a lot of a patient's entertainment needs.Īlso, patients in adjoining beds will "socialize" with each other. :)Īrranging a television to cover multiple beds is a good idea when you have the tech. That's the biggest issue when building a very accessible hospital area - It's easy to then end up accidentally creating a path every pawn wants to use all the time. When you build it, make it off a hallway and keep it a single-entrance room or one with two doors, both of which lead to that hallway. The trick in placing a hospital area is to make it very accessible to the areas that you expect will generate casualties, but not tracking blood through your base as well as not providing pawns with a much more desirable path that leads through the hospital. And, if they do, what are they going to do? Beat each other senseless? Perfect place for it, really. You don't want doctors running back and forth and you don't want to have to micromanage patient care in the middle of a fight if you wouldn't otherwise need to.ĭisturbed Sleep isn't usually an issue for patients because casualties tend to come in "waves." They won't experience a lot of issues from disturbed sleep. The key is accessibility and getting your wounded treated quickly. Even when you can comfortably handle a disease, a vitals monitor will reduce the time spent resting in bed.Only if you have a rather large base and several bunkers that you normally have to defend would you want more than that. The bonus from a vitals monitor can save the life of pawns with lowered immunity speed. ![]() The increase of immunity gain speed helps pawns fight off against most potentially deadly diseases, like infection and plague. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor. Modestly skilled surgeons in a clean hospital don't need an extra boost. However, success is capped at 98%, and the cap is relatively easy to reach. It also increases the surgery success chance. The increase in tend quality is always a good thing, boosting recovery speed from physical injury and disease alike. With a dedicated 2500 point project, plus Sterile Tiles, Hospital Bed, and Microelectronics as prerequistes, it tends to be reserved for the mid- to late-game. So, for most colonies, the main cost of the vitals monitor is the research required. The vitals monitor is very cheap - less expensive than a single hospital bed - and improves many medical-related stats. Unlike the end table, the vitals monitor can connect to any part of a medical bed and can connect through diagonals. This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown. The device covers all tiles immediately surrounding it (8 tiles). ![]() A vitals monitor only works for hospital beds - patients in any other type of bed or sleeping spot will not benefit. Note: Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed. For example, a legendary quality hospital bed would have its surgery success factor increased by +7%, instead of +5% due to the ×1.3 legendary quality multiplier.Įach hospital bed can benefit from at most one vitals monitor placing additional monitors in range has no effect. Notably, this includes Surgery Success offset being scaled by the quality of the attached bed. This bed stat is then multiplied by other impacts to surgery, such as doctor skill and cleanliness. For example, a normal quality hospital bed, which has a 110% surgery success factor, would now have 115% surgery success factor. When placed adjacent to a hospital bed and provided with power, a vitals monitor improves the bed'sĪll 3 stats are applied additively to the bed. Example compact placement of 8 hospital beds around a vitals monitor
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